Management now allows not to get hung up on one team, but to change the club every season at will. At the same time, AI-players learned to build more interesting combinations of passes and act more competently in defense. Artificial intelligence studies the player's behavior and adapts to the style of the game. This mechanic significantly speeds up gameplay and makes matches more dynamic. The one touch system allows the player not to waste time processing a pass, but to immediately take action with it: an instant pass, a forward or a shot. For example, you can knock the ball out from under the presenter's feet or make a small forward throw at high speed. The developers of FIFA 2005 tried to give more "life" to the ball, which allowed adding more animations. Weather conditions have significantly improved, now strongly affecting physics. 12 clubs from 5 countries whose championships were not added to the game Ībout 20 stadiums act as prototypes of real-life arenas, while the rest were created to represent the field for matches of the countries of the "rest of the world" whose leagues did not make it into the main game. The faces of the game were Patrick Vieira, Fernando Morientes and Andriy Shevchenko. Introduced a "first touch" mechanic to allow for more realistic passes. The developers brought back the character editor and improved a career spanning 15 seasons. FIFA 2005 - The twelfth game in the soccer simulation series.
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